Project Ukulele Screenshots and Development Details Revealed

Monday, March 16th, 2015

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Project Ukulele | oprainfall

First announced in February, Project Ukulele is an upcoming game being created by Playtonic Games, an indie studio comprised entirely of Rare Ltd. veterans. Meant as a spiritual successor to cult hit Banjo-Kazooie, the game will feature non-linear gameplay, collectable items, and unique skills for each of the two playable characters. Playtonic revealed the game’s first in-engine screenshots this past weekend at EGX Rezzed, in addition to opening up about some of the game’s development.

“We honestly weren’t expecting as big a reaction as we got,” says Playtonic team member Gavin Price. “We’ve had tons and tons of emails–a massive fan response. But it’s good; we want that pressure; we’re really happy with that reception.”

Project Ukulele | oprainfall

As a new indie studio, Playtonic has little money to fund the game themselves, at least to the full scale they want to give fans, which is why they’ll be taking Project Ukulele to Kickstarter for funding. “Up until a few weeks ago it wasn’t really on our radar,” Price admits. “But since we’ve had such a massive response from people, we’re thinking that the game has to become a lot bigger, a lot broader; we want to do a lot more with it now to make people happy. […] We don’t want to force tiers and stretch goals on fans. We’d love to hear if people would like to voice characters, if people want to have early access to the game, perhaps–and this is just a pipe dream–if we can have a boxed N64 copy of the game to really play off the game’s nostalgic feel. So it’s about finding out what people want from us from the Kickstarter campaign and then creating it with that in mind.”

Project Ukulele will be heading to Kickstarter for funding this May. You can watch Playtonic’s full EGX presentation below.

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About Ben Hafen

Ben is a 20-year-old college student who joined the Operation Rainfall crew in 2015. Amongst his hobbies are writing stories, singing, raging against post-game bosses in Etrian Odyssey Untold, and biking everywhere in the hopes of hatching a shiny Carbink.




  • Draco Breach

    It really is amazing the passion you see in a group of truly creative individuals. There really is nothing like the smell of integrity, grit, foundation, and – perhaps most importantly – IDENTITY.

    If there is nothing else to take from the screens Playtonic has graced us with, it is a sense of IDENTITY. They know what they want from the game because they are working and striving for it.

    I really hope something wonderful comes from this passion and drive. I’ll pray for multi-platform release; though, my preference will be my console-of-choice. The Wii U is where I *shall* play Project Ukelele.

    Please, Playtonic. Succeed and bring your core back to the industry.