Gone HomeGone Home won’t be coming to home consoles any time soon. Fullbright Company game designer Steve Gaynor explains in an interview that the partnership they had with Midnight City “has sadly come to an end.” It was through this partnership that would have enabled Fullbright to work on both their upcoming title Tacoma and the home console ports of Gone Home.

“So, we don’t really know what that means for Gone Home for console for us,” Gaynor continues. “In the immediate term, it’s no longer a going thing.”

Gone Home was a PC adventure game most notable for its lack of bombast and scale. Instead of a world spanning journey or an epic story of civilizations, Gone Home tells the simple story of a family raising a teenage girl. There is no supernatural element or crime related storylines to be found here. Just a small tale of self discovery told through the everyday objects found in a home.

Midnight City is the indie publishing arm of Majesco. They’ve published several notable indie titles in the past such as Costume Quest 2, Double Dragon Neon, and Slender: The arrival. Majesco has been dealing with some serious financial issues recently, which has led to layoffs last November.

Fullbright still wants to bring Gone Home to home consoles at some time in the future, but for now they’re focusing their attention on Tacoma.

Karli Winata
Karli Winata is an avid gamer with a taste for a little bit of everything. Except for sports games. And racing sims. And definitely not hidden object games! I guess everything is too broad a term. Suffice it to say that he has been known to play hours of Call of Duty multiplayer in between bouts of Persona fusing and Star Coin collecting while saving the world/galaxy through sensibly bald space marines or plucky teenagers with impossible hairstyles. Where does he find the time to write about them?