By Tyler Lubben / February 4th, 2015
GameXplain has been taking to YouTube over the past couple weeks to show off the changes that have been made to the 3DS version of The Legend of Zelda: Majora’s Mask. From major changes to the slightly mundane, it’s interesting to see the changes to make the game feel fresh for a new generation. Today, we’re looking at a couple videos that are all about Dekus. This plant-like transformation is the first form that Link takes on in the game, and, while not the greatest in a fight, Deku Link has some interesting modes of transportation, one of which seems to have gone through a minor change, as made evident in the video below:
Personally, this seems like less of a nerf than a push towards realism. And, yes, I know that might be a weak argument in a game where you use magical masks to transform into different creatures, but I figure, as long as the jumps are still possible to make, whether it takes four or five jumps to reach another platform isn’t a huge deal in the grand scheme of things.
Secondly, we have a bit of a minor change not so much in the game’s actual gameplay as its presentation. Longtime fans of Majora’s Mask will remember the Deku Merchant in South Clock Town always jealously guarding his prime urban real estate. MM3D sought to make a little change to this guy’s inclusion, as well:
Again, this isn’t a huge change, but one that could make a world of difference to those of us who ventured just a little too close to the Merchant’s coveted Deku Flower.
Do you appreciate the changes that Nintendo has made to this classic game, or are these non-issues? Let us know in the comments.
The Legend of Zelda: Majora’s Mask 3D is set for release on February 13.
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