New Star Fox Wii U Details Emerge

Wednesday, December 17th, 2014

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Star Fox

During an interview with Justine Ezarik on her YouTube channel iJustine, Shigeru Miyamoto spoke about the new Star Fox game being developed for the Nintendo Wii U. He said that it will be finished before the new Legend of Zelda game. One of the new features is that instead of the player switching between the third person and cockpit views like in previous games, you will have access to both at the same time. The Gamepad will have the cockpit view while the TV screen will display a 3rd person view from behind the Arwing. This is so that players have the choice of sitting back and enjoying the cinematic visuals on screen or get serious and focus on the Gamepad for precision shooting. Miyamoto also stated that they will try to incorporate amiibo in some way into the game. He did not go into further detail on how they will affect the game, but wanted to let us know that if we have them, we should be able to use them.

Star Fox Wii U will be the first new Star Fox game since the underrated Star Fox Command, released on the Nintendo DS in 2006 (2007 in Europe). Miyamoto is hard at work on this one, claiming to have been playing it every day to the point where his fingers hurt. No word on an actual release day yet, however, we should be expecting it this year. What features, gimmicks or characters would you like to see return in this upcoming game?

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About Justin Guillou

Justin joined Operation Rainfall after visiting the site numerous times and reading the articles on Xenoblade Chronicles. He enjoys searching for and collecting some of the more obscure video games out there.




  • Brandt Mackay

    Star Fox Command was hardly underrated IMHO, it was just plain bad…

  • I just want them to make a Star Fox game that was more like 64. None of this arena-based stuff as a main thing or adventuring, lemme shoot things and get a high score!

    • Raymond

      Yea but that would be boring if they just did the same thing as the 64 version.

    • This Guy

      Thing is, its cool to add in new kind of levels into the game, but the biggest issue with Star Fox Assault was it’s lack of Arwing missions. Arwings should of remained the focus and have only some levels involve on foot or other vehicles. Success of many Nintendo franchises is taking what works and expand upon it. Assault had a major identity crisis. Granted, it wasn’t a bad game, but not a good Star Fox game.

      Not only that, it was mainstreamed to a fault. Star Fox was always known for finding secrets and alternate paths, creating a whole world of replay value, but all of that was non-existent in Star Fox Assault. I had no temptation to go back and replay the game after I beat it the first time till years later, and the game only took two nights for me and I am sure several others to beat.

      What needs to be done to create a successful Star Fox game is to keep it in the style of Star Fox 64, but greatly expand on it. Keep Arwings the focus, have only a few levels expand upon the normal gameplay like the tank, submarine, on foot, or any crazy new thing Nintendo makes. Secrets need to be everywhere and different pathways to greatly encourage replay value. There should also be local/online multiplayer to give the game much longevity past you 100% completing the game. No added gimmicks are needed beyond that, we don’t need that awful command board from Star Fox: Command or anything like that.

      Sorry, kind of went in another direction responding to your comment, haha.

    • Giordan

      great, a SF64 nostalgiafag.

    • dubaloseven

      You’re awful, I hope you know that.

    • Giordan

      Why? Cause you love rehashes?

    • This Guy

      I bet you think Call of Duty is something new and exciting every year.

    • Giordan

      No you do, I’m sure.

    • Well, there’s a common thread between Starfox, Starfox 2, and Starfox 64 that was eventually broken by the markedly less-popular Assault.

      Stick to the vehicle stuff and let the brilliance of the level design be what sets this game apart. Tired of terrible gimmicks ruining otherwise-fantastic games.

      Let’s not have Starfox go the way of Sonic.

    • Giordan

      You want it to be a rehash?

    • If all-around consistency automatically qualifies a rehash by your standard, yes.

    • Giordan

      -_- I’ll bet you’re one of those who thinks Mario has become a rehash.
      Hypocrite.

    • That wouldn’t be a smart bet. I consider 3D Land/World and the New SMB series a return to form.

    • dubaloseven

      Nobody has actually called anything a rehash except for you. He’s saying if your definition of a rehash is an actual sequel to 64, then he’s fine with you thinking it’s a rehash.

    • dubaloseven

      I want a good game that actually feels like a sequel.

    • Giordan

      Assault?

    • dubaloseven

      Assault plays like a different series entirely.

    • Giordan

      it has shooting in it. Isn’t that what you wanted?

    • dubaloseven

      are you actually retarded?

    • dubaloseven

      Not really. More of 64 is really all the fanbase is asking for, and it’s the one thing Nintendo has been able to deliver on.

    • John Ellis

      Miyamoto was the one who said the games should be like that, if he is making this one then it is highly likely that there will be more than just flying.

    • Giordan

      no. Just no.

    • dubaloseven

      Yes. Just yes.

  • Pyrotek85

    It’s been that long huh? I hope they can make a new F-Zero sometime this generation too.

    • Wave Race would be nice, too.

    • Pyrotek85

      Wave Race? Now that’s crazy talk =p

    • Giordan

      considering the last 2 failed, why?
      Also they have Mario Kart 8 doing zero gravity things, so it’d be redundant.

    • dubaloseven

      Not really, like at all. The anti-gravity in MK8 and F-Zero control wildly different, it’s like night and day.

  • Rocwing

    Just make it a fun Star Fox game. With buttery smooth online like Mario Kart 8.

    Co-Op, Hard Modes and Challenges would seriously make my day, too.

  • Vinicius

    I just want the Multyplayer to be as good as StarFox Assautl.

    • multibottler0cket

      Sure Shot mode, Inner Sargaso Hideout, go!

  • Lord Ackercocke

    I need a smaller gamepad to play this ot there better be an option for controllers and the wii mote and nunchuck.

    • Pyrotek85

      It seems like most Wii U games (maybe all?) can utilize the Pro controller, though obviously with the loss of some functionality. If all the Game Pad is being used for is the cockpit view, this will probably be one of those games.

  • multibottler0cket

    About damn time. I would like something about 50% Assault, 50% 64.

    I love both, but for different reasons. 64 is great, but it’s short and a bit of an arcade experience. Assault has the depth and length that 64 was missing, but there were only ten missions and some of them were a little repetitive.

    Imagine Assault, but with twice as many levels, some choices like the paths in 64, more pure Arwing levels, and less “destroy all three generator things” like in Assault. That would be great. I do love those levels where you’re on land but have to get into your Arwing to remove the aerial threat.

    • Giordan

      That would be perfect. I’d be happy.
      also, I love your pic. Locke rules.

    • multibottler0cket

      Yeah man! Hoping for the best!

      Thanks, he’s one badass treasure hunter!

  • Giordan

    I just want another Assault-styled game. Stupid 64 nostalgiafags

    • dubaloseven

      I’m sorry people want a sequel in what is considered by the majority to be the best entry in the series.

    • Giordan

      I’m sorry they want a rehash.

    • dubaloseven

      I’m glad you’re convinced sequels are now rehashes. Nintendo fans deal with enough of this from the outside, we don’t need it from within as well.

    • Giordan

      people complain about Mario being rehash, and next it’ll be Starfox.

    • Giordan

      Actually Assault is getting pretty popular now.

    • dubaloseven

      Okay, whatever you say ;^)

  • Ted Scott

    As someone who started with Star Fox on the SNES, I’d rather this takes more cues from Assault, rather than 64. Assault had its problems, but it had so much more variety than the short, arcade style of 64. Being able to hop in and out of vehicles in multiplayer was an awesome feature.

    I’d also like to, you know, save my progress.