LAST CALL FOR FUNDING: Pale Blue, 8 Bit Kingdoms, and More

Saturday, June 14th, 2014

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Halfway There/20,000 and Under Flexible Funding/Goal Reached


LAST CALL FOR FUNDING - Furball Rampage | oprainfall

Furball Rampage

  • Goal: $25,000
  • Platforms: iOS, Android

From the Indiegogo page:

Furball Rampage is an action side-scrolling running game for iOS & Android. What does a side-scrolling running game have to do with action? Well, unlike most running games out there where you just endlessly jump or duck to avoid obstacles, Furball Rampage adds a unique “twist” to the genre by adding an action element into the game. We call this special element, “Kata-Mode”.

Our first inspiration for this mode is from playing Katamari Damacy and it is from this where we got the name “Kata-mode”. For those who played this game, you’ll know that as the character collects more and more items, the bigger the ball of items get. You start off small but eventually you’ll grow to the size of buildings. We took this concept and applied it to our game.

You’ll start off with Joe being the size of an average hamster, small and insignificant. As you collect more and more items, you’ll be able to transform yourself from a small hamster to a giant monster capable of destroying buildings and wrecking havoc in the city.

The second part of our inspiration is from the old-school arcade game Rampage. When you activate your “Kata-Mode”, you’ll turn into a giant monster and have the ability to smash and destroy buildings around you like in Rampage. As the buildings crumbles, you can grab the people that run out from the buildings and eat them. The more people you eat, the more gold you’ll “crap out”. As you progress through this mode, you’ll battle army soldiers, helicopters, jets and even unlock special collectibles such as celebrities and sports figures for you to eat when they flee from buildings.

Uncanny Valley

  • Goal: €5,000
  • Platforms: Steam, PC

From the Indiegogo page:

Uncanny Valley is a survival horror game that includes a mix of exploring, discovering the story, solving puzzles and a bit of action. We’re trying to preserve the old survival horror kind of gameplay instead of following the modern trend of creating a third person shooter with horror elements.

You play as a security guard named Tom at a remote facility. He’s in charge of the night shift, while his lazy partner Buck is in charge of the day shift. Nights are long, so Tom starts exploring the facility and finds things he shouldn’t. The story plays a huge part in the game, so saying anything more would be a major spoiler.

Uncanny Valley’s main difference from other games is a thing we like to call the consequence system. Whenever you fail at something, the game goes on, but with harsh consequences for your character that can impact both the story and the gameplay.

For example – you fail at avoiding your attackers, meaning your character will move slower throughout the game, making it harder to escape future pursuers, so the player needs to be careful and more clever, which adds more tension to the game. Of course, there are a couple of sections where you can die, but we’re trying to avoid that as much as possible.

Why? Because dying and repeating the same section over and over is tedious and leads to frustration. The game stops being scary if you’re angry and just want to rush through it, so we think that adding such a system will still keep the tension while adding a new layer to scariness.



  • Goal: £200
  • Platforms: Windows

From the Kickstarter page:

Its the Stone Age. Do what ever you can to survive. Build shelters, hunt and forage. No zombies. No guns. Just survival.

What is the game going to be about?

Well, Stone Age is a game based on pure survival. There is not going to be any guns or zombies like most ‘survival’ games today. The closest thing to a gun you will get is a home-made crossbow. There will be many different ways of gathering food and water. You could hunt, fish or just gather berries from unknown bushes. At a risk. Of course there is going to be other things bigger than you. Mammoths have been planned, wolves, foxes, bears and more. There is hopefully going to be a very nice and modular building system allowing you to build what you want where you want.

LAST CALL FOR FUNDING: Cubicle Quest | oprainfall

Cubicle Quest

  • Goal: $475
  • Platform: Windows

From the Kickstarter page:

The Debt Alliance swept over the kingdom without warning. Suddenly Free Time Mountain and Hobby Oasis were lost, and the debt monsters were attacking the walls of Castle Sanity itself.

Cubicle Quest is a game about how life can suck. Dead end jobs, repetitive obligations, irritating coworkers… Cubicle Quest takes all of those things and turns them into enemies you can fight in an old-school RPG.

This isn’t a bunch of financial advice repackaged as a game, and it’s not going to hit you over the head with lectures. The enemy in the video is about as blunt as it gets: kill “Unpaid Bill” enemies fast, or they turn into nastier “Late Fee” enemies.Your skills and elements boil down to a few intuitive categories, so I think it makes for a fun RPG experience even if you don’t care about the financial foundation.

But at least part of the fun is the ability to take a character from deeply in debt to a more fulfilling life. In real life, even if you have things under control, your finances can move pretty slowly paycheck to paycheck and it can take years to attain some goals. Cubicle Quest packages the feelings of moving up in life into a fun gaming experience.

Grand Theft Pizza Delivery

  • Goal: £300
  • Platforms: Windows, Mac OS and Linux; Android and Ouya (£800 stretch goal)

From the Kickstarter page:

Grand theft pizza delivery is a 2D Open-world driving game with comedy characters, Innovative game-play and quirky graphics. We aim to make the game a short and sweet experience.

The game revolves around a pizza delivery guy called Bob. He works at speedy Joe’s pizza. Don’t let this fool you though, The game isn’t all about delivering pizzas. There is a lot of things you have to do in the game.

We are trying to be creative with the gameplay. Instead of just driving, there will be many activities such as stealth, awesome chases. Mini-games, drunk-driving and some things we will be keeping quiet about.

Swiggle 2.0

  • Goal: $10,000
  • Platforms: iOS, Android

From the Indiegogo page:

If you like playing games, you’ll love playing Swiggle, an addictive light strategy game designed for iOS and Android. Swiggle is a refreshing alternative to Words With Friends – we like to say you can play with “friends” but without the “words”. Although the game play is similar, there are no letters or words involved, making Swiggle a truly international game that’s fun for all ages. In Swiggle, the players place tiles next to each other as they connect the “swiggly” wandering lines and earn points. In addition to playing with friends, you can play against the “Swiggle Bot”, the single player mode.

The design and development of Swiggle 1.0 was self-funded by David, Steve and Michael, and has received many accolades. We have also received many feature requests which are going into Swiggle 2.0 and beyond, and that’s why we need your help. We, and our early users, believe that Swiggle has blockbuster potential, we only need to take it to the next level – you can help us make that happen.

LAST CALL FOR FUNDING: Two Steps Back | oprainfall

Two Steps Back

  • Goal: $1,500
  • Platforms: Windows, Mac OS, Linux

From the Kickstarter page:

[Two Steps Back] is a kinetic visual novel that I’ve been dedicating the past half a year to, it’s been the steepest learning curve I’ve ever put myself through–I had to teach myself everything from top to bottom!!–but the result has become so so much more amazing than I ever could have anticipated.

This visual novel features:

  • 30+ Fully animated character sprites
  • A soundtrack of 7+ [always adding more as the support comes in!] original songs with both instrumentals and vocals
  • 25+ in game illustrations
  • A second, never before seen, part of the game that delves deeper into the world, the character’s past, and the mysterious anomaly that plagues our heroine!
  • Unlimited [?] re-playability!?

LAST CALL FOR FUNDING - Witchmarsh | oprainfall


  • Goal: £50,000
  • Platforms: Windows, Mac OS

From the Kickstarter page:

Witchmarsh puts a side-scrolling spin on classic RPGs like Baldur’s Gate and Wizardry, without compromising on depth. The game features online multiplayer, extensive character creation, countless ability and item combinations, and rewarding boss encounters.


  • A mix of modern and classic RPGs, with branching dialogue and responsive, tactical combat.
  • Play singleplayer or with friends in 2-4 player Co-op.
  • Dripping with Jazz Age style, featuring music by Francisco Cerda, composer on Gunpoint and Jamestown.
  • A massive character creation sandbox with over 50 unlockable abilities* across five spellbooks. Mix and match attributes, perks, items and weapons to create a unique team of adventurers. Or simply use one of the many templates to dive straight into the action.
  • A game for seasoned RPG fans as well as players new to the genre. Optional bosses and challenges for those brave enough to seek them out.
  • Over ten* playable characters. Watch your choice in personalities result in conflict, friendships, wisecracks… romance?
  • A dynamic hidden item system ensures no two trips to Witchmarsh are the same.

* See stretch goals.

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Halfway There/20,000 and Under Flexible Funding/Goal Reached

And that’s all for this week. We would also like to congratulate the following gaming projects on successfully completing their crowdfunding campaign.

About Jeff Neuenschwander

Jeff has been a supporter of the website and campaign since the beginning. Joining in for E3 2012, he worked his way up the ranks quickly, making it to the Editing Manager post at the beginning of 2013. Jeff has a wide variety of tastes when it comes to gaming and pretty much likes anything that is quirky, although his favorite genres are Action, Platforming, and RPG. Outside of gaming, Jeff is a musician, being trained as a trombonist for Jazz and Classical music, and holds a degree in Sound Recording.

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