LAST CALL FOR FUNDING: Codemancer, Möira, and More

Friday, May 23rd, 2014

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Flexible Funding Goals $20,000 and Under Goal Reached

INITIAL GOAL REACHED

Codemancer - Last Call for Funding | oprainfall

Codemancer

  • Goal: $12,000
  • Platforms: Windows, Mac OS, iOS, Android

From the Kickstarter page:

‘Codemancer’ is an educational game designed for 9 to 14-year-olds (but fun for grownups, too) that teaches the magic behind programming.  Players will code their way through a fantasy world full of rival sorcerers and their minions.  It will be available for PC, Mac, iPad and Android Tablets.

The goal of the game is to be as broad and inclusive as possible.  A gender-neutral fantasy setting, a female protagonist, a narrative backbone, and a language designed for accessibility; these are all ways to knock down barriers that prevent some kids from engaging with programming.  When everybody is making technology, the technology they make will be for everybody.

‘Codemancer’ features a moving story about a girl trying to grow up and do good despite incredible obstacles.  Aurora’s Father’s life is in her hands, and that’s a lot of pressure for a child just learning to be independent.

Fallen Temple - Last Call for Funding | oprainfall

Fallen Temple

  • Goal: $200 CAD
  • Platform: Windows

From the Kickstarter page:

Fallen Temple is a 2-D action RPG that combines the dungeon puzzling of Zelda and the Hack’n’Slash game play of Diablo 1 in a fresh, fast paced 2-D game, driven by a story of ancient Egyptian mythology and unknown mystery.

There are no set classes in the game. The items you chose to wear will determine how you play the game. Use wands and cloth armour to do more damage with spell, use swords and heavy armour to play as a tanky warrior, or a combination of both for a battle mage kind of feel. Level up to level 99. Craft items, weapons, and armour with a in depth but simple crafting system. We are working on a pet system it may or may not be in the final game!

There are many secrets and hidden areas to be discovered. Find hidden rooms with items and quests. Even after thinking you have uncovered them all, I am sure that there will be some you missed. Fallen Temple will be very in depth, consisting of more than just a main story line with tons of side quest to complete.

The game has puzzle elements but not to the point where it overwhelms the action gameplay.

For those wondering why the initial goal was so low, the developer was seeking funds to help secure a Steam Greenlight account. Most of the stretch goals are focused on polishing the artwork.

KeeperRL v1.0 - Last Call for Funding - oprainfall

KeeperRL v1.0

  • Goal: $5,000
  • Platforms: Windows, Mac OS, Android

From the Indiegogo page:

KeeperRL is an opensource dungeon simulation game inspired by Dungeon Keeper and Dwarf Fortress. You are an evil wizard seeking the ultimate knowledge of destruction. You can control your minions, and explore and conquer the world in a roguelike fashion. Combat is turn-based and very tactical. The whole world is procedurally generated.

KeeperRL is already playable. This is an alpha version, so it has an unfinished feel and a few bugs.

Main features already implemented:

  • Digging and building a dungeon with 11 room types.
  • 15 types of creatures available as minions.
  • 4 races of enemies that dwell in villages or underground. Lure them to your dungeon or slaughter inside their homes.
  • Full combat mechanics.
  • Many items including armor, weapons, scrolls, potions, etc.
  • Adventure mode.
  • Two music tracks by awesome Polish composers (http://spotmusic.pl)

Check out the Alpha of the game on the Indiegogo page.

Project GE - Last Call for Funding | oprainfall

Project GE

  • Goal: £1,000
  • Platforms: PC

From the Indiegogo page:

Since the development for Age of Aincrad is going to take a fair few years, this is a side project that will take a fraction of the time.

This project is by the same team developing Age of Aincrad, but any funds taken for this project will not be used on the main development of Age of Aincrad. All funds taken for this will be used to improve GE.

Please remember, this is for GE Alpha! NOT AoA Alpha!

Mechanics that we have talked about:

  • Simple game
  • Health System (Players must be careful when doing raids. Going in with little health could result in ending up in a hospital for a set time)
  • Skills (Players can use these skills to improve the chance that an action/quest is completed)
  • Sub Levels (These levels link in with the skills, the skills can be levelled to increase the chance)
  • Quests (At the moment, there is a basic quest system. This will be expanded upon)
  • Item System (You can collect items in GE to increase your stats)
  • Currency (Gold will be a currency in-game, this can be obtained by defeating mobs and quests)
  • Trading System (This is something we are currently talking about, might or might not happen)
  • Raids (Raids are like quests, but they are risky and do not have an energy limit. It could result in being hospitalised)
  • Death System (As mentioned above, if you are killed, you will end up in a hospital. Locked there for a set time)
  • Overall Experience System (You can gain levels in GE with obtaining EXP)
  • Skill Point Tree (Different Trees, points that add to skills in trees)
  • Specialization points (Used to unlock different keys)
  • Drop Tables
  • Guilds Bonuses
  • Random Events (You’ll see)

The Universim - Last Call for Funding | oprainfall

The Universim

  • Goal: $320,000
  • Platforms: Windows, Mac OS, Android

From the Kickstarter page:

The team’s deepest desire and ultimate inspiration is to create a game that we, and the community, want to play. We want to create a game that is just as unique as it is entertaining; something that will always keep you coming back for more. The Universim aims to unleash you upon the universe with the powers of a god to begin forging your galactic empire in the stars. The ability to play as a god gives you unparalleled power, but unlike other god-games, you cannot interact directly with your population in the game. However, you can influence their decisions and change the way in which your civilization evolves. It is up to you to decide which technology path they follow and what kind of research they undertake-you have the power to shape their future. Instead of taking control of a static game world that awaits your every command, life will go on as you would expect. You are effectively taking control of a living simulation. Like a ball of clay on a potter’s wheel, the world will keep spinning, but you will be there to mould it to your liking. Although, the ball of clay may or may not slap your hand away at times.

Quick Navigation
Flexible Funding Goals $20,000 and Under Goal Reached

Before we go, we’d like to congratulate the following projects on successfully completing their crowdfunding campaigns:

About Jeff Neuenschwander

Jeff has been a supporter of the website and campaign since the beginning. Joining in for E3 2012, he worked his way up the ranks quickly, making it to the Editing Manager post at the beginning of 2013. Jeff has a wide variety of tastes when it comes to gaming and pretty much likes anything that is quirky, although his favorite genres are Action, Platforming, and RPG. Outside of gaming, Jeff is a musician, being trained as a trombonist for Jazz and Classical music, and holds a degree in Sound Recording.


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