Heart Forth, Alicia Reaches Wii U Stretch Goal, Still Shooting for 3DS

Wednesday, May 14th, 2014

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Heart Forth, Alicia | oprainfall

Heart Forth, Alicia can add the Wii U to its long list of platforms. The crowdfunded project is already a success, raising nearly three-and-a-half times its initial funding goal.

Heart Forth, Alicia is being developed by a small team led by Alonso Martin. Martin took inspiration from games like Super Metroid, Castlevania: Symphony of the Night, the Zelda series, and Xenogears to create what has so far amounted to a beautiful throwback to the 16-bit era. The game was initially slated for release on Windows but has since added support for Mac OS and Linux, as well as the PS4, PS Vita, and Wii U through stretch goals. A possible 3DS port is the lone console stretch goal remaining. In addition, Martin was able to bring in Mega Man composer Manami Matsumae into the fold.

The campaign has raised nearly $210,000 (USD) through Kickstarter and PayPal, with about 30 hours left before the Kickstarter campaign closes. There are still two stretch goals left to go, including the aforementioned 3DS stretch goal ($245,000). The lesser-priced stretch goal ($220,000) is a remix album of the original soundtrack. We expect that one to be hit before time is up.

You can check out Heart Forth, Alicia on its Kickstarter page. Also, be sure to tune in to the team’s Twitch channel tomorrow at 2 PM EDT for their Livestream Countdown Party as they count down the final hours of the campaign. The game is currently slated for a May 2015 release.

About Jeff Neuenschwander

Jeff has been a supporter of the website and campaign since the beginning. Joining in for E3 2012, he worked his way up the ranks quickly, making it to the Editing Manager post at the beginning of 2013. Jeff has a wide variety of tastes when it comes to gaming and pretty much likes anything that is quirky, although his favorite genres are Action, Platforming, and RPG. Outside of gaming, Jeff is a musician, being trained as a trombonist for Jazz and Classical music, and holds a degree in Sound Recording.

  • Raymond

    I may have to put some money down on this.

  • Thanatos2k

    I actually hope they don’t make it. No offense, but whenever these Kickstarter games promise to port their game to 17 different platforms it only ends up worse. See: Pier Solar and its endless delays.

    Instead of releasing your game on every console, PC, handheld, and phone on the market – release for one or two platforms and you’ll actually be able to do some platform-specific performance optimizations and your game will run better. Oh, and you won’t constantly have to delay the game because QA’ing 17 platforms took a whole lot longer than you thought.

    • multibottler0cket

      I wouldn’t go so far as to say I didn’t want them to make it, it looks pretty interesting, but I do agree that it’s a bad idea to try to launch on every single possible platform. On the other hand, I’m glad it’s coming for Wii U.

      Generally, I wish people could choose one platform and develop quality games for it. I realize that it’s not the same world as it was back in the day when a most games were platform specific (most good games at least), but it holds back what the developer can accomplish when they try to make a game *too* accessible.

  • multibottler0cket

    Looks pretty cool!