At PAX East 2014, Jonathan Higgins interviewed Daisuke “Pixel” Amaya, the one-man force behind Cave Story developer Studio Pixel, with publisher Playism (http://www NULL.playism-games NULL.com/)’s Josh Weatherford translating. Pixel talks about his next game, Kero Blaster, its storytelling techniques, what makes him happy as a game designer, and what it’s like to go from solo work to collaborating with another level designer.
Also watch our interview with Mr. Weatherford, where he talks about how Playism gained the publishing rights to Kero Blaster.
Follow Pixel on his website (http://studiopixel NULL.jp/), Twitter feed (https://twitter NULL.com/StudioPixelJP), and YouTube channel (https://www NULL.youtube NULL.com/user/AmayaPixel).
Special thanks to Mr. Weatherford for serving as translator for this interview.