By Steve Baltimore / March 17th, 2014
|Title||Hatsune Miku: Project Diva f|
|Developer||Sega and Crypton Future Media|
|Release Date||March 4th, 2013 (PSN Only)|
A while back I reviewed Hatsune Miku: Project Diva F for the PlayStation 3. The game has now been released on the Vita, so I will be talking about the various differences between the two versions. This is why you will notice the extra “RE” in review. If you have questions about the basic gameplay, you can refer back to the previous review.
The graphics in the Vita version are identical to those found in the PS3 version, only scaled down. They look fantastic on the Vita’s OLED screen, and Project Diva has never looked better on the go. I did notice there is a slight slowdown when there are a ton of symbols on the screen, but this is so slight it has no effect on gameplay whatsoever.
The Diva Room communication mode is slightly different in this version. You will touch the screen to interact with divas rather than just moving a pointer on the screen. Yeah, it is all still a bit strange, and I discovered that, if you accidentally touch the back touch pad while in this mode, it is basically like running you finger up their back. They do not like this, and it could hurt your affection level. The other slight change is in the “Made You Look” mini game. You will turn the Vita in whichever direction you wish to look instead of just pressing on the pad in that direction.
The scratch notes or star notes in the rhythm game are hit by rubbing your finger anywhere across the Vita screen or back touchpad in this version. The game instructions describe it like a DJ scratching, rather than tapping the analog stick in any direction like on the PS3. I highly recommend you set it up to use the back touchpad since it keeps your hands in a better position when playing. Some players will notice that it is much easier to hit large strings on notes on the Vita than on the PS3. I think this is due to screen calibration and controller lag on the PS3.
There are some AR features in this version of the game, as well. These replace the Studio feature found in the PS3 version of the game. You use AR Markers to place Miku in the environment, and she will give you a performance. You can even take some snapshots during the performance. You can download the AR Markers from the official Japanese site.
At the end of the day Hatsune Miku: Project Diva f is an amazing rhythm game no matter which console you purchase it for. I personally prefer the Vita version of the game due to the portability and slightly better note detection. At the price point of $29.99, it is hard not to recommend this title to any fan of rhythm games or anyone looking for something that is just fun to pick up and play. PS3 users should note that the extra songs included in the PS3 version of the game are DLC in this version and will set you back an additional $9.99.
Review copy was purchased by the reviewer.
You can still get a physical copy of Hatsune Miku: Project Diva f for PlayStation 3 on Amazon: