E3 2013: No Tripping in Wii U, 3DS Super Smash Bros.

Thursday, June 13th, 2013

Share this page

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


Super Smash Bros Logo

It has been confirmed that the oh so wonderful art of tripping will not make an appearance in the upcoming Super Smash Bros. games for the Wii U and 3DS. Through a translator, Masahiro Sakurai confirmed this without a doubt by stating, “To answer quite frankly, it will not return”.

Most people, including myself, are rejoicing at the removal of tripping. While this seems to be the general consensus so far, are there any players out there who are shedding a tear for the move?

Earlier this week at E3 a new trailer which can be viewed below, was released for both 3DS and Wii U Super Smash Bros. games. Several new characters such as the Villager from Animal Crossing, Mega Man, and the Wii Fit trainer were revealed as well and can be seen here and here.

Both Super Smash Bros. games have been announced for a 2014 release.


About Chantal Del Puppo

Former Contributor- A lover of video games, anime and cosplay, Chantal started attending conventions. Quickly she realized she wanted to be a part of the gaming community and found her calling with writing for Operation Rainfall. Currently completing her Bachelor of Arts, Chantal is specializing in English and Cultural studies with hopes to teach abroad. Her favorite types of games are RPGs/JRPGs with a terrible guilty pleasure for rhythm games.

  • I am very happy with the removal, it’s one of the reason why I always prefer Melee over Brawl.

    • Ibrahim Mohamed

      Why? Idk why r people even happy, I literally never tripped not even once in Brawl and i played the game for almost 400-500 hours!!! , I used to play it everyday for a whole year for about 3 hours at least, how to even trip ?

  • MusubiKazesaru

    apparently the final names are just Super Smash Bros. Wii U/3DS

  • Jamie Gagnon

    I never understood its inclusion in the first place. Wasn’t it random?

    • Oath

      Im pretty sure It has a chance of happening every time you start a dash or turn while dashing. If you Just use walking It doesnt happen. Im not sure but I think it doesn’t happen/happens less if you transition from a Walk to a run. A lot of Brawls Metagame focuses on characters with Strong Aerials (MK being the dominate Threat on the scene) and powerful stranding moves anyways. (Snake and his godly UpTilt).

    • UncivilLeech

      It was included for the purpose of making Brawl not competitive. The creators were very upset and outspoken of their dislike when people were using the wavedash glitch in Mele. Smash Bros was meant to be a party game.

  • Brandt Mackay

    GOOD. You know you’re doing something wrong when game modders remove the tripping from Brawl 😛

  • Oath

    As long as people are asking Sakurai questions, A lot of people are
    saying Hitstun and Gravity looks like they have both increased (Making
    it lean a bit toward Melee again). Can we Get any word on that from the
    man himself

  • Solesaver

    I am disappointed that they are removing it, at least without replacing it with something to fix the the same problem, that is dash-dancing and stutter-stepping. I personally play fighting games more for the strategy than for the twitch-action. I thought that brawl did a good job of emphasizing this aspect over melee. Dash-dancing allows people to not telegraph their intent as much, which makes it a game much more about reacting quickly the moment their tell’s are revealed.

    • Dwarf74

      To me, this is why Brawl got extremely boring. The gameplay is incredibly slow. I prefer the faster pace. I thought the hacking scene nailed it perfectly, and Brawl+ is exactly how i would want the next game to feel like.

    • Dwarf74

      They at least need to keep momentum when jumping, that in itself made the gameplay feel much smoother.

    • Oath

      Because being able to Mask your intent is totally not something used in real competitive games… Oh wait… http://www.youtube.com/watch?v=SbrS7ZdvHAc

      its just another tool in the box, and how you use it is is what makes you the more clever player. The Idea that all your moves should be telegraphed is silly in your argument for strategic play, being to pick and choose how much you let your opponent know (or make them think they know) sounds a lot more strategic to me.

    • prometheus126

      Because Super Smash Bros is the same as Poker, ain’t it?

    • Oath

      Its more like competitive games/sports in general.

  • That is great news! While I understand some of the ideas behind the tripping mechanic, I think its inclusion ended up causing nothing but frustration all-around.

    I get frustrated when tripping messes up my fighting. I get frustrated when my OPPONENT trips, handing me over the victory. The upside? None.

    That is the reason I don’t generally play a non-hacked copy of Brawl.

  • Nicholas John Hilzinger

    it was handicap for the losing player people……………………………………..

  • James Best

    Somebody cue the angelic chorus!