Shin Megami Tensei IV DLC Lets You Spend Less Time Grinding

Friday, May 31st, 2013

Share this page

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!



Most games in the Shin Megami Tensei series take a lot of time to complete, and Shin Megami Tensei IV seems to be no exception. A lot of this time spent is due to players essentially being required by the game to go out of your way, grinding for money and experience points, so that you can progress through fights easier. Shin Megami Tensei IV tries to address this in the form of paid DLC.

The first round of DLC for Shin Megami Tensei IV contains an extra quest that makes it easier to gain experience points. The second round has another quest that makes it easier to earn in-game currency (or macca) and app points, which are used to unlock abilities for Burroughs, the navigational A.I. in your gauntlet. These pieces of DLC are very similar to that of The Golden Gaffe downloadable pack for the 3DS release, Fire Emblem: Awakening.

Atlus has stated that these specific DLC packs were made so that people with busy schedules would be able to progress farther in the game without grinding too much. The DLC is also rather cheap, costing only 350 yen (about $3.50) for each individual pack.

The first pack includes the quest called the Hell Incident Level Program, where you can go to a town in the underworld that has demons to fight that when defeated, drop items that boost your experience points. The second pack has The Hell Incident Macca Program, which sends you to another town in the underworld to fight demons who drop items worth a lot of macca. The third is called the Hell Incident App Program, in which enemies drop app point items to let you obtain abilities for Burroughs faster. There is also other DLC that provides special demon fuses and costumes for the main character.

Shin Megami Tensei IV is set for release on July 16th, 2013 in North America, and later this year in Europe. It’s available for pre-order via and


About James Atwell

James Atwell is mainly a fan of JRPGs and Action/Adventure games, especially the Okami series. He is also the admin of the "Bring "Bravely Default: Flying Fairy" to the West" campaign, which has achieved its goal.

  • smacd

    Somewhat torn about this. On one hand, why don’t they just make the games less grindy in the first place? On the other hand, as I get older I have much less disposable time and much more disposable income. I can see myself dropping a few bucks on eliminating the grind. (14 year old me loved the grind, 29 year old me would love if my 60+ hour games could drop the 30 hours of grinding)

    • We might not be 14 yrs old now, but there is teenagers out there still and the game market is focused mostly on them and they need to learn how to play real games.

    • Tiredman

      There are already enough games that if you so much as sneeze and accidently hit a monster and get into an unnecessary fight, that the games become too easy. This is Shin Megami Tensei, a game which, along with games like Dark Souls, give us grinders, or people who actually enjoy a bit of a challenge that comes from doing stuff at the appropriate, or even slightly under, level a game to enjoy.

      I like how this is being done. If you wish to play this game in a different manner than the way it has been played for the last 15 years, then you can snag some dlc packs. I have a feeling a majority won’t touch them because that isn’t what the game is to us.

  • Violetwisp

    Well, this makes the series more accessible I suppose, which in the long run is probably a good thing, but the hipster part of me doesn’t like that very much. And, assuming the DLC demons aren’t needed to complete the compendium, it doesn’t affect me if I don’t want it to.

    • Tiredman

      First, I am happy folks have to pay to make it accessible instead of vice versa.

      Secondly, I wouldn’t be surprised if the demons from the dlc pack can be made in game, but it is just a pain in the behind for non dlc owners. Or, if they are required, I am willing to bet your compendium doesn’t get slots for the new demons unless you buy them.

  • Tomi

    Shame on bribing the way to victory.