The Legend of Heroes: Trails In The Flash – New Combat Screenshots

Friday, May 24th, 2013

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The Legend of Heroes Trails in the Flash

Any of you out there wriggling in anticipation for The Legend of Heroes: Trails In The Flash? Well, then we have a little treat for you! Earlier this week, Legend of Heroes developer Falcom released a tasty bit of news explaining the combat, and how players will go about their way on the battlefield in this newest addition to the series. And what better way to compliment said announcement than with twenty-one new The Legend of Heroes: Trails In The Flash screenshots. Showcased within Falcom’s generous compilation are designed character portraits and flashy, but sometimes catastrophic, combat stills.

Combat stills:

The-Legend-of-Heroes: Trails in the Flash 1 The-Legend-of-Heroes: Trails in the Flash 2  The-Legend-of-Heroes: Trails in the Flash 4 The-Legend-of-Heroes: Trails in the Flash 5 The-Legend-of-Heroes: Trails in the Flash 6 The-Legend-of-Heroes: Trails in the Flash 7The-Legend-of-Heroes: Trails in the Flash 12The-Legend-of-Heroes: Trails in the Flash 11The-Legend-of-Heroes: Trails in the Flash 10 The Legend of Heroes: Trails in the FlashThe-Legend-of-Heroes: Trails in the Flash 8

 

 

Character portraits:
The-Legend-of-Heroes: Trails in the Flash 13The-Legend-of-Heroes: Trails in the Flash 14The-Legend-of-Heroes: Trails in the Flash 15 The-Legend-of-Heroes: Trails in the Flash 16 The-Legend-of-Heroes: Trails in the Flash 17 The-Legend-of-Heroes: Trails in the Flash 18 The-Legend-of-Heroes: Trails in the Flash 19 The-Legend-of-Heroes: Trails in the Flash 20 The-Legend-of-Heroes: Trails in the Flash 21

 

These screenshots make the wait for a localization of The Legend of Heroes: Trails In The Flash even more unbearable than before. For the lucky Japanese gamers out there, Trails in the Flash will be available for the PlayStation 3 and Vita September 26th. However, as soon as even the slightest hint of a localization is announced, you can count on us here at oprainfall to keep you in the know!

 

Source

 

 

About Arik Yates

Former Contributor- Arik (yes, it's with an "A") is an aspiring video game journalist and professional monster hunter. He joined Operation Rainfall in January of 2013 and has been following since the Xenoblade days. His gaming obsessions include Uncharted, Secret of Mana, Chrono Trigger, No More Heroes, and Bioshock.




  • Jonah Rosen

    I’d really love for this to come out so badly, but XSEED would be the people doing this and they’re stilling translating Trails in the Sky SC. I don’t think they have the resources to translate a second Legend of Heroes title ON TOP OF Ys Celceta, Ragnarok Odyssey Ace, Killer is Dead, Valhalla Knights 3, and Rune Factory 4. Not to mention that the Legend of Heroes series is a ridiculously text-heavy series.

    • Jonah Rosen

      Also, my conversation with Thomas Lipschultz of XSEED to show that they aren’t able to do so at the time.: https://www.facebook.com/JonahTHD/posts/538041779585927?comment_id=5275536&offset=0&total_comments=5&ref=notif&notif_t=feed_comment

    • Failcom

      XSeed has said before that they’ve been waiting on Falcom to do their part but Falcom doesn’t seem to give them the time of day with this series. It’s pathetic.

    • Jonah Rosen

      Again, it’s not Falcom at fault, XSeed is just being slow with the localization of Sora no Kiseki/Trails in the Sky SC because it’s a super text-heavy title and XSeed as a whole is a small company in comparison to, let’s say for example, Atlus.

  • Failcom

    How can I be wriggling in anticipation when Falcom doesn’t localize their damn games?

    • Jonah Rosen

      Because Falcom doesn’t localize their games, XSeed does. But I don’t suppose a guy called “Failcom” would understand that.

    • Failcom

      XSeed has been trying to get Falcom to work with them, but Falcom won’t give them the time of day on these games. XSeed doesn’t do the programming, they need the developer to do it and Falcom has delayed and delayed for anything except Ys.

      Don’t tell me how localization works when you appear not to understand it yourself.

    • Jonah Rosen

      I never said, they’ve done the programming, you dingus. I’ve just said they’ve done the localization, as in they’ve made the text English and then programmed the English text into the game. That’s what Localizing companies do. Also unlike you, I’m studying to become a Translator and/or Developer, so don’t tell me what I do or do not know. Also also, I’ve been talking with Thomas Lipschultz of XSeed, so I have a direct source of what’s going on if I want.

    • Jonah Rosen

      OK, I kind of shot myself in the foot with the previous post. After talking to Tom, I’ve realized that they don’t have a programmer in their company. HOWEVER, it doesn’t mean that it’s Falcom fault for Trails SC not being released. The problem is the sheer amount of text. Or as Tom says, “The problem has always been the sheer amount of text, not the programming side of things. I mean, I’m sure the programming and QA side of things won’t be super-smooth or anything, considering huge amounts of text = huge amounts of potential for bugs to be introduced, but the reason it’s taking so long is because the game has about 12 times as much text to translate as the average RPG.”

  • Alex

    harbl harbl Trails SC. Harbl harbl *profuse mouth foaming*