By Kyle Emch / May 2nd, 2013
In an interview with Siliconera, the president of Silicon Studio Takehiro Terada revealed that Bravely Default: Flying Fairy was originally designed to be an Action RPG instead of a nostalgic tribute to JRPGs of old.
“In the beginning, Bravely Default was an action RPG,” Terada explains. “We switched to a traditional JRPG style by selecting commands and without action. We had a prototype up and running. We played it and discussed with the publisher if it was fun or not, and we decided to make it a traditional JRPG.”
Instead of being an action RPG, the final product has a turn-based combat system that allows you to use up multiple turns in one go by spending BP. You can actually go into negative BP and, if the monster is still standing, your character will be frozen until his BP count goes back to zero. This provides a fresh spin on turn-based combat.
Bravely Default: Flying Fairy is a game that we at oprainfall have been clamoring for quite a while after Square Enix’s constant teasing. I don’t need to tell you how happy we are that this game is finally leaving Japan. You can read the full interview about the game here.
Bravely Default: Flying FairyNintendoSilicon StudioSquare Enix