Time and Eternity North American Box Art Revealed

Thursday, April 25th, 2013

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Time and Eternity - Tokitowa Dated

Revealed on its Amazon page, Time and Eternity‘s North American box cover uses artwork that differs from the original Japanese version. It isn’t completely redrawn artwork for the American market, but rather another choice of existing images from the official artist.

It was actually one of the earlier images used to promote Time and Eternity, when it was previously known to us as Tokitowa. You can see the two differing covers below:

time and eternity box time and eternity japanese cover

Compared to the original release cover, this one uses a stronger color palette with strong attention to red hues giving it a more stylized attention. The Japanese version has more muted colors and a gentler effect.

The absence of the giant clock in the North American version can look misleading in the story sense, as Time and Eternity uses time travel in its narrative. However, its wispy designs and cathedral-like architecture in the background makes up for it by touching upon the fantasy adventure that players will embark on. The absence of the dragon-turned-protagonist is also misleading, considering that he is a pivotal character in the story and functions according to the game’s not-so-subtle dating-simulator feature. Also note that both women are wearing wedding dresses, which can easily imply polygamy for those unfamiliar with dating simulators, or harem comedies.

Nevertheless, both covers look very pretty and draw our attention towards the game’s leading ladies.

Time and Eternity is slated to release in North America on July 16, 2013. You can pre-order your copy now at Amazon.com and Amazon.ca.

About Andy Na

Andy was a member at Operation Rainfall since the beginning of its campaigning days. Though something of a troublemaker at the time, he now contributes to Operation Rainfall and shares his love for all things gaming and the visual arts. His favorite games include Xenoblade Chronicles, Kid Icarus Uprising, and No More Heroes. Andy currently holds a Bachelors degree in Cinema, which he uses to pursue filmmaking.

  • Do Want. But I very much agree with the whole missing clock thing.

    Seems rather counter intuitive.

    Buying regardless.

  • im buying no matter what

  • zeezee

    I always find it odd when Op Rainfall leaves relevant details out of articles. Often they don’t mention a game’s platform, though this one is pretty obvious by the box art.

    The key item that is missed here is that the developer is Imageepoch. I actually really enjoyed Arc Rise Fantasia, one if my favorite old-school style RPGs of the past few years. Even though it was full of cliches and bad voice acting, the game was well designed and quite challenging. A challenge is something that you just don’t find very often these days. And the game was lighthearted and fun.

    Unfortunately, I’m not sure that Time and Eternity really fits my interests, but we will see as more details show up leading up to the release.

    • multibottler0cket


      ARC RISE!

      It's my favourite game in the past ten years! I know the voice acting is terrible, and the names of certain plot devices were pretty bad, but despite that, it's the best turn based JRPG I've played in a long time. And it's so hard to find a good turn based RPG on a console these days, not to mention on a Nintendo system! Feels like the old SNES days again, actually, with the bad localization and all 🙂

      Seriously hope that they make a game in the same style for Wii U, and that they localize it… But there's a better chance of Square making a good Mana game again than there is of that happening </3 Especially considering Arc Rise's reception in the west 🙁

    • RagunaXL

      whoa! that’s hardcore! arc rise fantasia being your favorite game in the past ten, I mean. I totally see where you’re coming from. It’s a totally awesome rpg! just everyone speaks on it with so much reservation.

    • multibottler0cket

      Yeah man! I guess I’m a little old school 😛 I like my JRPGs turn based, on consoles, and awesome 🙂

      Serge’s voice actor should have done all the voices 😛

      It actually makes me sad that a bad localization can hurt a game so much. Famitsu gave it a 32/40 I think, translating to 8/10, where most western reviewers gave it a 6/10, mainly deducting points for the voice acting.

      I find it ridiculous, since some of the great classics from the past, like FFIV, had similarly bad localizations, but were recognized for what they were. Judging a game on its bad localization is like judging a movie based on bad dubbing…

    • zeezee

      I can relate though. I think it is because so many console RPGs of the past six or seven years haven’t really been very good. We left an era of awesome PS1 and PS2 RPGs to a lot of overhyped and low quality crap that sacrificed gameplay and fun for tje sake of being “cinematic”.

      Arc Rise Fantasia is hardcore, for fans of real traditional console RPGs that don’t mind barely making it through the boss battles.

      I decided to dig out my PS1 and PS2 because I miss playing games like ARF. There are so many that I missed last generation, and good PS3 and 360 RPGs are few and far between. The last few generations had so many good games, like Skies of Arcadia, Grandia, older FF games, Megaten, Arc the Lad, Suikoden, and more. Arc Rise Fantasia, re,minds me of those sorts of games.

    • zeezee

      Arc Rise Fantasia was also one my favorite of the last generation. People get so hung up on the voice acting, but it is honestly only REALLY terrible in the beginning. It grows on you and actually gets progressively better about 10 hours in. Some characters are so hilariously bad that it is over the top and adds to the charm of the cast.

      The game is proof that there are still small teams of developers that want to make fun and traditional console RPGs and don’t need a big budget to do it.

      I’d love a sequel. The ending left a lot of room for one, as it never shows you what the outcome was. Kinda an interesting way to end a game, given the concept that there wasn’t a “right” or “wrong” side of things.

      I keep looking for something new from Imageepoch, but most if their games are portable or don’t get released in English. I haven’t had a portable gaming system since the GBA, but I am considering changing that since there are so many good portable RPGs.

    • multibottler0cket

      Yeah! You’re right about the ending. I was sad all day after beating it, because it was over, and because the ending is a little sad/emotional.

      It seems that a lot of ImageEpoch’s stuff is completely different from Arc Rise. I think it has to do with the director, but I can’t find any real information about him.

      Do it! Get a 3DS, you’ll be all caught up since it’s backwards compatible with DS games. I recommend Radiant Historia, and the FF and DQ remakes, particularly those which were previously unavailable in English.
      So many JRPGs on portables these days, such a contrast to the SNES/GB days.

    • zeezee

      Some of ImageEpoch’s games have had talent like Masato Kato, and Yasonori Mitsuda involved. There is always a lot of potential for an epic when this right team is involved. We will see. They may end up making some of the best games of the next generation.,

    • Hiro Masamune

      they also missed to mention it was officially named one of the worst games of 2012 in Japan.

  • An Tran

    Hoping for a Vita port if this doesn’t make the jump to other brand consoles.

  • I was really excited for this game until I read this: http://www.japanator.com/import-review-tokitowa-27727.phtml

    Then I hoped that this would maybe be a singular opinion and then I read this: http://www.levelupvideogames.net/2012/11/import-review-tokitowa-ps3/

    I’m really sorry; I was excited for this game but now my only question is: Why does NISA localize a game like this at all?

    • yeah pretty bad gameplaywise but it’s still a fun game. Hard to recommend it except if you’ve fallen in love with the character design.

    • Hiro Masamune

      if you are buying it just for the character design may i suggest downloading the art work instead.

    • dialogs play an important part in the general design

    • Ibi Salmon

      What I find odd is that the game didn’t even sell well in Japan, so you can’t say that the reason for the localization is due to strong sales.

  • Not a bad choice but I still prefer mine. I didn’t know I got a release date in the US, does Europe have one?

  • RagunaXL

    wow! that box art looks really good! I love the hand drawn in-game graphics. the American trailer and youtube videos have really got me following the game. definitely getting this one for my brother for his B-day. 8wish I had a ps3*

  • Hiro Masamune

    was excited for this game until i found out Japanese fans nominated it for the worst game of 2012……..

    • i was excited for it until about three days after I found out about it. Then that tentacle pic got published and I realized it was one of THOSE games.

      Shame because I’ve listened to the soundtrack and the music is just phenomenal.