By Arik Yates / April 23rd, 2013
Takeshi Yamanaka, the Project Coordinator (Arc System Works) of 2D anime-fighter Guilty Gear XX Accent Core Plus R, wrote a love letter, in blog form, to the PlayStation Vita today. Within the rich text of said love letter, Yamanaka expressed how excited he was to use this piece of hardware for 2D fighting games in the near future, “I’m sure 2D fighting games would look beautiful on this baby”. Takeshi’s excitement wasn’t for naught either. Arc System Works’ first foray on Sony’s handheld was the brilliant BlazBlue: Continuum Shift Extend, which released to positive reviews and praise from fans.
Their second title is releasing today: Guilty Gear XX Accent Core Plus R seems to be nothing less than another 2D fighting stunner! For those not familiar with this title, Accent Core Plus R is a ‘reworking” of Guilty Gear XX and its many updated versions- a-la Street Fighter and its many updates to the numbered titles. While developing the update and debating on toning down the “unique edges” the series is known for, the Guilty Gear grandfather himself, Daisuke Ishiwatari, wanted the team to focus on two things:
There are two things that need to be emphasized in this update: Number one: It’s not a minor change. We need to give the game a fresh skin and feel. Number two: Why sand down the edges now when we’ve developed such a uniquely flavored game?
There you go, no more worrying about the games formula being changed! However, there are a couple additions that are exclusive to this iteration:
- Former boss characters Kliff and Justice are now playable.
- Weaker character have more weapons and options available.
- The 4:3 camera work was made more suitable for the PlayStation Vita
Are any of you out there planning to pick up Guilty Gear XX Accent Core Plus R? If so, the trailer down below should sway you one way or the other.
Arc System WorksGuilty Gear XX Accent Core Plus RPlayStation Vita