Cross Code Might Find a Home on the Wii U

Tuesday, April 9th, 2013

Tokyo NECRO is out now from JAST

Look for us on OpenCritic!

Share this page

Pre Order How a Healthy Hentai Administers Public Service at MangaGamer

Revisit the oldest and greatest Visual Novel Forum, now under new leadership!

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


Cross Code I oprainfall

More good news today for fans of the fledgling Wii U. New information shows that Radical Fish Games are interested in bringing their first game, called Cross Code, to the Wii U after they finish making the initial version for the PC. According to GoNintendo, this is in part thanks to “the Wii U’s recent platform support announcements.”

Cross Code is a retro 2D style game where the primary method of interaction is throwing energy balls at things and generally jumping around like a crazy person. Sounds fun to me. Based on the tech demo, it appears that at least the starting environment is some sort of laboratory or tech facility, as the main character is forced to throw energy balls at various robotic targets to progress. For an old retro gamer like myself, this game is a breath of fresh air, and I eagerly anticipate seeing the finalized product. Until then, enjoy the following trailer showing off the tech demo!


About Josh Speer

Josh is a passionate gamer, finding time to clock in around 30-40 hours of gaming a week. He discovered Operation Rainfall while avidly following the localization of the Big 3 Wii RPGs. He enjoys SHMUPS, Platformers, RPGs, Roguelikes and the occasional Fighter. He’s also an unashamedly giant Mega Man fan, having played the series since he was eight. As Head Editor and Review Manager, he spends far too much time editing reviews and random articles. In his limited spare time he devours indies whole and anticipates the release of quirky, unpredictable and innovative games.