By Kyle Emch / March 26th, 2013
Nintendo’s eShop has seen a lot of interest from indie developers over the past few months. From Toki Tori 2 to Two Brothers to Cloudberry Kingdom to Super Ubi Land to the recently announced Shovel Knight, the Wii U eShop appears to be a popular place to get indie games onto consoles. At the forefront of this endeavor is Dan Adelman, business development manager at Nintendo of America. He recently sat down with Gamasutra to talk about getting your games approved on the eShop and cited some examples of eShop success.
Here’s a snippet of said interview:
[Dan Adelman:] I like to think we’ve built up a relationship of trust with a lot of the developers on our system, so they know they can say whatever’s on their mind. And not just when they have an issue that needs to be resolved, either. We try to take a proactive stance with developers and solicit feedback from time to time. How can our development tools be better? What kind of functionality do you want to see in the eShop? How can we improve our processes to make life easier? I kind of see a big part of my role as representing the indie community inside Nintendo to make sure that we can make our systems as friendly as possible.
3DSAmericaDan AdelmaneShopGamasutraNintendoNintendo 3DSNintendo eShopNintendo of AmericaNintendo Wii UuWiiWii U