By Kyle Emch / March 13th, 2013
Collin van Ginkel of Two Tribes was recently interviewed by NintyChronicle about their upcoming game Toki Tori 2. In this interview, he discussed the history of the studio and its upcoming game, including some of the challenges they had to face. Their biggest challenge was about getting themselves noticed, a challenge that a lot of new independent developers without an extensive history face these days, especially outside of the US.
“Whenever we visit GDC or PAX we’re amazed at how close-knit the indie community in the US is,” Ginkel states. “I’d definitely say it’s tougher to be outside the US, but the internet makes up for that quite a bit. You have to create your own chances a bit more, but it’s definitely doable to be successful.”
“I think we struggle with getting noticed in the sea of indie developers mostly. There are so many developers active these days, that a game about a chicken isn’t always a top priority for reporters.”
When asked about what helped them feel like they were becoming more noticeable, Ginkel stated that it was their involvement with the Portal 2 ARG that really helped them out.
“When we were asked by Valve to help out with the promotion of Portal 2, I personally felt honored that they had selected us from the hundreds of possible developers on Steam. It made me feel like we were on the right track with our new-found independence from traditional publishers.”
It’s always great to see independent developers find success with stuff like this. You can read the full interview for yourself here. Toki Tori 2 will be available for the Wii U later this year.
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