Rayman Legends’ “Exclusive Demo” Revealed

Monday, February 18th, 2013

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Rayman Legends

Rayman’s Redemption?


Remember back when Ubisoft delayed Rayman Legends for the Wii U in order to have a simultaneous release on the PS3 and Xbox 360 as well? Well, Ubisoft has revealed the “Exclusive Demo” for Rayman Legends that they had previously teased for Wii U owners. Only, it’s not just a demo.

Instead, Ubisoft will be releasing Rayman Legends’ online challenge mode sometime in April exclusively for Wii U. Challenges will be released on a consistent basis, and will be available for free on the Wii U eShop.

Challenges will each contain its own leaderboard, which seems like a good time waster for competitive types.

You can view the announcement video below.

It seems the developers will also be taking part in the challenges. It’s nice to see them so involved with the community.

So, does this announcement vindicate Ubisoft in your eyes? Sound off in the comments.


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Devin is a Canadian, and as such, plays hockey (no he doesn’t) and drinks maple syrup (not really) while riding a wild moose (he’s never seen a moose). When he’s not perpetuating cultural stereotypes, he’s playing videogames, which has been, on occasion, very bad for his mental health, problems with which have plagued him for years. Now, at 20, he’s getting his mental health issues under control, and he’s trying to decide what to do with his life. He’s currently debating between journalism and trying his hand at the dramatic arts.

  • This actually seems pretty cool.

  • Thank you Montpelier dev team. This is quite a bit better than I was expecting and I’m excited to try it out! I appreciate all of your hard work and dedication to this game. Also, since you actually are adding new content to the final product throughout the delay, the sting isn’t so rough anymore. I never blamed the dev team for anything. It’s the higher-ups that are the money grabbers and it stinks that I can’t really only support the developers without supporting them as well. I’ll never forgive them. However, the dev team sure is making the blow a lot less hurtful with this. Thanks again guys and I can’t wait for the full game. 🙂

  • …damn.

    Well played, Ubisoft.

  • Okay, how is this going to work if they aren’t releasing the game? Seriously though, this doesn’t make up for anything. Releasing the game on schedule for Wii U or putting Watch Dogs on the system would do that.

    • An Tran

      Seems like this is a separate eShop release, independent of the main game.
      Though I think the main game will also have this release built into the game as well.

  • An Tran

    Wow…not bad, thanks you guys at Montpelier.

  • fjurbanski

    That actually looks more fun than the main game. Especially since the dev team is joining in. I’ll definitely be picking this up. The question is though, what’s the price? If this is, say, $15, will buying this add to the cost of the game? Will I be spending $75 in the long run? Or, if I buy this, will it reduce the price of the main game when if I eventually buy that? Or will this cost the full $60, and when the game comes out, it’s free?

    And then what if I buy the physical copy of the game? So many questions..

  • FrancisUnderwood0482

    from the article: “and will be available for free on the Wii U eShop.” Stop asking how much it is people.

  • TrueWiiMaster

    This is nice, but it doesn’t really make up for anything. The FULL game was supposed to come out in about a week, exclusively for Wii U owners. Not a challenge mode, but the whole game. I’ll get this, because I get pretty much everything that’s free, but Ubisoft still betrayed every Wii U owner who wanted Rayman Legends. I won’t son forget that, and it’ll take more than what amounts to a sample (which could end up on other systems eventually anyway; this is the same company who told us Rayman Legends itself was exclusive) to make me support them again.

  • That’s pretty cool. Though I’m pretty sure these challenges will be released on May or so for the other consoles, but whatever, I’ll take what I can get from this fiasco.
    To the developers, thanks and (regretfully still) keep up the good work!