By Ryan Tyner / February 5th, 2013
Tales of Xillia is now available for pre-order at Amazon. Amazon has the date set as December 31st, but it seems likely this is just a placeholder date as Namco Bandai has not announced a release date as of yet. Namco Bandai is on record saying that if sales for Tales of Xillia are good, they will bring over Tales of Xillia 2. Let’s make that happen! Tales of Xillia is a PS3 exclusive title.
Pre-order Tales of Xillia from Amazon today!
Tales of Xillia (テイルズオブエクシリア Teiruzu obu Ekushiria) is the 13th flagship title in the Tales series, exclusively for the PlayStation 3. Its characteristic genre name is RPG of Unwavering Convictions (揺るぎなき信念のRPG Yuruginaki shinnen no RPG). The game was released in Japan on September 8, 2011 and will be released internationally in 2013.
It features a theme song called “progress” sung by Ayumi Hamasaki. The animated cutscenes were produced by Ufotable, the studio behind theTales of Symphonia OVA series instead of Production I.G, who have worked on the previous games in the series. It is the only Tales game with two separate anime openings: a Jude version and a Milla version, respectively. The game is also the last game to be developed by Namco Tales Studio before it was dissolved into Namco Bandai Games in November 2011. A sequel, Tales of Xillia 2, was released in 2012.
Tales of Xillia utilizes the DR-LiMBS, or Dual Raid Linear Motion Battle System. Characters can freely chain regular attacks and TP-consuming Artes together through the use of Assault Counter (AC) points. Furthermore, a new Link feature allows for two party members to attack together and utilize powerful dual-character Link Artes. Overlimit, a returning feature from games such as Tales of Vesperia and Tales of the Abyss, enables the use of Mystic Artes.
In a first for the mothership titles in the series, players will experience the game through a behind-the-back viewpoint, rather than the standard over-head viewpoint. Buildings and structures in towns are actual size, as compared to the character, as a part of the game’s more lifelike experience.
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