UPDATE: Microsoft Ditching XNA Support, Keeping DirectX

Saturday, February 2nd, 2013

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UPDATE: According to Microsoft, there was a bit of miscommunication, as it will still support DirectX.

Original: CVG found an internal email from Microsoft that revealed the company’s plan regarding XNA and DirectX. The email states that they plan to “retire” both of these programs from its ‘MVP Award Program’, which is an initiative for developers to make games for Microsoft.

“The XNA/DirectX expertise was created to recognize community leaders who focused on XNA Game Studio and/or DirectX development” the email states.” “Presently the XNA Game Studio is not in active development and DirectX is no longer evolving as a technology. Given the status within each technology, further value and engagement cannot be offered to the MVP community. As a result, effective April 1, 2014 XNA/DirectX will be fully retired from the MVP Award Program.”

Microsoft’s treatment of the indie development scene has been rough, to say the least. It’s very likely that Microsoft will replace the XNA framework with something better. If not, this might be the final nail in the coffin for indie games on the Xbox Live Marketplace.

Source

About Kyle Emch

Kyle has been studying music at college for about three years now. He's played the piano since he was 6 years old and has been recently been learning how to write music. He has followed the Operation Rainfall movement on Facebook since it started and was happy to volunteer for the website. Just don't mention Earthbound or the Mother franchise around him.




  • MegaX50

    I don’t know how to feel about this really. I’d like to say it’s a big loss, but really with a handful of exceptions, the indie games on XBL have been rather sad. Maybe this MVP program really wasn’t much of an incentive for the better indie games to get on there?