The Havok (http://www NULL.havok NULL.com/) Physics engine is prominently used in the AAA sector of the gaming industry. It is part of a suite of game development tools, only part of which was available for Wii U developers on the fledgling console’s launch, likely making it a bit harder to port some multi-platform games. So you can probably imagine how relieved some of them might be now that the full suite of Havok tools is now available on the Wii U.
“We have shared a long-term partnership with Nintendo and are pleased to offer licensing of our entire product suite for Wii U developers worldwide,” said Brian Waddle, Vice President of Sales and Marketing at Havok. “With several great Havok-powered launch titles recently released, we are pleased to see Wii U developers pushing the hardware with Havok’s tech. We look forward to seeing Havok Vision Engine power some great high-fidelity games on the new platform.”
Hopefully, this will be enough to get at least some third-party publishers and developers to start making Wii U versions of multi-platform games. You know, assuming they figure out that you can use the Gamepad as a traditional controller, anyway (http://www NULL.ign NULL.com/articles/2013/01/28/tomb-raider-wont-hit-wii-u-would-be-too-different).
Source (http://www NULL.havok NULL.com/news-and-press/releases/wii-u-developers-now-have-access-havoks-full-suite-products)