Hero-U Developers Reveal First Stretch Goal as Kickstarter Deadline Nears



Hero-U—Kickstarter Meep

When the Kickstarter campaign for Windows, Mac OS X, and Linux role-playing adventure game Hero-U: Rogue to Redemption began, the game designers, Quest for Glory creators Lori and Corey Cole, mentioned stretch goals, but not what they were. Now, in their latest update, they’ve finally revealed the first one: at $500,000 (USD), the Hero-U team will “add more art and content to the game” and give players a baby Meep companion. First seen in the original Quest for Glory, the Coles describe Meeps as creatures resembling “Tribbles with legs, eyes, and very sharp teeth.”

Hero-U—Quest for Glory Meep

Meep from Quest for Glory (1989)

Hero-U—Quest for Glory VGA Meep

Meep from Quest for Glory VGA (1992)

Hero-U—Meeps

Assorted Meeps (2012)

The player’s Meep will function as a pet, a helper, and, at times, a hindrance. As it is a baby, the player will have to feed it, pet it, and treat it well to earn its loyalty. In dungeons, the Meep can distract enemies, enabling the player to evade or ambush them. However, it could also attract enemies, ruining the player’s stealth. Cryptically, the Coles add, “Just remember the Roger Rabbit rule: ‘You mean you could have done that at any time?’ ‘Not any time! Only when it’s funny!’”

As of this writing, Hero-U’s Kickstarter campaign has collected $307,824 of its $400,000 minimum goal. It will have three days—until Tuesday, November 20, 2012, at 12:30 PM Pacific Standard Time—to collect the remaining $92,176. If you may be interested in the game but haven’t yet supported it, now would be a good time. If you have any friends who may like the game, get them to support it, as well.

To learn more or support Hero-U, visit the Hero-U Kickstarter page and read the original stretch goal announcement, in which the Coles also answer the question “Can a rogue even be a hero?”

[Source]



About Oscar Tong

Oscar joined oprainfall late September 2012 in response to a recruitment drive. He quickly discovered his job was much harder than he had anticipated. Despite the constant challenge, he has come to enjoy his responsibilities. When he is not scrambling to meet a deadline, Oscar enjoys story-driven games with a strong narrative. He is especially fond of computer adventure games, role-playing games, and visual novels. He hopes the world will one day awaken to the power of video games as a storytelling medium.