Heroes of Ruin Not Likely to Get a Sequel

Friday, October 26th, 2012

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Heroes of ruin is not likely to get a sequel.  A look into the reasons behind this and the consequences that stem from our actions of what we chose to buy.

Heroes of Ruin

To buy or not to buy?  Often times we are confronted with this dilemma.  A game comes out in a genre we like, but were not sure of this particular game.  Heroes of Ruin was recently cited as “not likely to get a sequel” based on sales data.  When asked in an interview with Super Phillip if he was satisfied with the sales and thought there might be a sequel, Dan O’Leary said “No, we’re not satisfied with the sales.  The 3DS attach rate is… challenging at best and it seems that, for all its promise, Heroes of Ruin did not appeal to enough of the installed base.  I am super pleased with what we made and would love to return to the genre one day, but I fear that Heroes did not have enough commercial impact to justify a sequel.”  The interview, which is a good read with lots of insight to this and other games, was eye opening.

When we look at information about the game the first thing that hits us is the following.

  • Create your FEARSOME alliance.
  • Develop your own mercenary.
  • Embark on a personal adventure.
  • Experience something new every day.

The screen shots are beautiful to look at as well.

Heroes of Ruin

Heroes of Ruin

Heroes of Ruin

Watching the trailer for the game, it seems to pull you right in.  I was intrigued with the option to get a new challenge every day and over all the game looks to be pretty good, if you like this genre.  Heroes of Ruin is considered an action RPG and has decent reviews.  It offers 4 player co-op where you can voice chat with fellow players and trade items.  With downloadable daily challenges, the game offers immense replay value.

I recall a similar game that, while it wasn’t a sequel, was never released here.  An action RPG that seemed to have a lot of promise.  I, of course, am referring to Pandora’s Tower.  Yet another Action RPG that, at least here in North America, we were unable to enjoy.  I can’t help but wonder if this is a theme.  Do we not have the love for this genre that we used to?  Think back to Castelvania.  People loved this game!  Darksiders?  Diablo??  Some of these aren’t exactly Action RPG’s and of course console wise I am all over the place, but they are similar.  Is there something about Heroes of Ruin that led to people choosing to pass it up?  Going along with this line of thinking, I am inclined to ask this: does the console a game is released on effect your choice to buy the game or not?

When we like a certain genre, we need to support it.  Of course, I am not saying to go out and buy everything that is available even if you wont play it.  That would be absurd.  When we’re given games that at least on the surface look to be very appealing and then we don’t buy them, what message does this send?  Would we be more likely to get a wider variety of games if the sales numbers were better?  It is also interesting to regard what constitutes good sales numbers.  This would vary from company to company I am sure. 

In closing, I ask you this: have you played Heroes of Ruin?  If you have, did you enjoy it?  If you didn’t purchase it, what was the reasoning?

About Crystal Colwell

What's up everyone? Crystal here! I spend my time writing up the news for you all and keeping us all up to date with incoming game info from Japan. I do a little bit of everything else around here, too. 🙂 Happy Reading!

  • I played the demo and it really failed to impress me.  The combat seemed dull and uninteresting. If there was one thing that would sell this game, it’d be the multiplayer and that didn’t really work that well if the demo were anything to go by.  Lesson learned by Heroes of Ruin: make sure your demo wows potential buyers.

    • I’m in the same boat. I downloaded the demo as soon as it was released on the eShop and found it to be generic and uninteresting. I feel like I’ve played a dozen free-to-play MMOs with the same mechanics.

      My tip to developers: if you want to make a game that you can sell for $39.99, don’t make a game that feels like a free-to-play MMO.

      And yeah, the demo has a huge impact on how people perceive the game. I purchased games like The Denpa Men and Mutant Mudds based exclusively on the demo. 

    • Game demo’s are a great way for buyers to decide which game to buy! I was really excited about this game because the trailers looked good and I like the concept behind everything I was seeing in the advertising. Then everyone started saying the demo put them off and my enthusiasm started to dwindle a bit. I am an Action RPG fan so it is sad to see a game that could have been great but might not quite achieve that. 

    • What would be terrible is if the demo was that bad yet the actual game was fairly fun. I would be put off by a less then stellar demo as well though. You expect that to show off the greatness of a game and if it doesn’t then most people will pass and put their hard earned cash towards something else. 

  • The game seemed interesting, but when I tried the demo, it felt a little bit generic and I felt the camera was way too close even in the farthest setting. This coupled with my huge backlog, and other games that seemed more interesting, I decided to pass on it. I’m sorry but I can’t keep up buying every game that looks mildly interesting just to support the developer and add to my already huge backlog. 🙁

    • I agree, we can’t all rush right out and get everything that is coming out.  I hate that the demo was so terrible but at least it does explain why the game didn’t have solid sales. 

  • I played the game and enjoyed it. It felt kind of short, I beat the game in less than 16 hours. the other problem was, I felt my character was overpowered for most of the game. I would like to see other games like this. I also played Dungeons: Throne of Agony (psp) which felt similar to Heroes of Ruin (3ds).

    • Your character was over powered? That is very interesting. Usually in games like that I find myself constantly searching for better weapons, selling items off for more healing potions etc etc. Thanks for sharing that! This is all making me want to play the game more and more just to compare to how others received the game. I am weird like that tho haha 

  • Louis Lam

    lol so many more complaints from the people who played the demo than the people who actually played the game

    • 🙂 I guess this is just more proof that the demo can make or break a game. 

  • TrueWiiMaster

    I played and loved the demo, and I still want to buy the game, but the funds just aren’t there.  Besides saving for the Wii U and any Wii U games, there’s also Christmas shopping to think about, and various games that would come before this one if I had money to spare (Last Story came out around the same time if I’m not mistaken).

    In addition to that, I was watching a video somewhere (maybe GiantBomb, but I don’t remember) and they mentioned a serious glitch that may or may not be addressed (they had contacted the developer).

    I’ll still be getting Heroes of Ruin, but it probably won’t be anytime soon.

    • I am right there with ya on this one! I want the game.  Probably partly  because of all the research I did and so I can see how it does compare to what everyone is saying. Like you said though the funds aren’t there right now. 

  • I considered getting it, but I just didn’t have time for it when it was released.  And I wasn’t exactly hurting for 3DS games, either, as Theatrhythm and KH3D both came out this past summer as well.  In any case, it’s  shame to hear that this game apparently didn’t live up to sales expectations.