Star Citizen Achieves $2,000,000 Goal

Thursday, October 25th, 2012

Share this page

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


Star Citizen

At approximately 3:20 AM Pacific Time today (October 25, 2012), PC space combat and trading game Star Citizen achieved its lofty $2,000,000 (USD) goal after sixteen days of crowdfunding. Having reached this milestone, creator Chris Roberts’ private investors should now agree to finance the fledgling game.

Crowdfunding is not yet over, however, as Roberts and his team at Cloud Imperium Games Corporation have outlined four stretch goals, each $1,000,000 apart. Of particular interest to fans of story-driven games is that for each $1,000,000 beyond the initial goal, Cloud Imperium promises to develop the single-player storyline further, making it “rich” at $3,000,000, “richer” at $4,000,000, and “deep” at $5,000,000. Other additions include more ships and missions, an online ship marketplace, free mod tools, and “increased community updates.” The final stretch goal, set at $6,000,000 and beyond, is cryptically described as “LOCKED.”

Cloud Imperium recently introduced several new reward tiers, including digital-only tiers, tiers with multiple copies of the game, and tiers that include all five ships from the initial tiers. In addition, the Star Citizen website has introduced “digital add-ons,” which currently allow backers to buy additional ships of any currently available model for a real-world price, as well as the Electro Skin Hull Enhancement, previously available only through Kickstarter. Significantly, ship information has been posted to help backers decide which tier—and therefore which ship—to buy.

To learn more about Star Citizen, visit the official website. To back Star Citizen, visit its crowdfunding page or its Kickstarter page.


About Oscar Tong

Oscar joined oprainfall late September 2012 in response to a recruitment drive. He quickly discovered his job was much harder than he had anticipated. Despite the constant challenge, he has come to enjoy his responsibilities.

When he is not scrambling to meet a deadline, Oscar enjoys story-driven games with a strong narrative. He is especially fond of computer adventure games, role-playing games, and visual novels. He hopes the world will one day awaken to the power of video games as a storytelling medium.

  • I want the Freelancer ship, but I’m willing to earn it.  I think I’ve got enough games coming this year yet to not put more money into a game yet released.  Kickstarter has an addicting quality to it like eBay did when it first released. It allows you to have imagination as to what may be, rather than buying what is.  I wonder how many are let down or burned in the next few years by dreams that projects didn’t meet.  I hope few, and I hope Star Citizen isn’t one.

  • John Ellis

    There is another Kickstarter campaign “Strike Suit Zero” and quite often it’s being compared to this. Can you cover that game as well?