Sonic Creator “not sure” of Rodea the Sky Soldier’s Fate

Tuesday, September 25th, 2012

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Sonic creator Yuji Naka is unsure about the fate of his studio’s latest Wii action game, Rodea the Sky Soldier.

Speaking with The Verge’s Polygon, Naka said,

“I’m not sure what’s going to happen to the game. However, I’m very confident we were able to create a new type of action game. I really want a lot of people to play this game.”

Naka’s concern stems from the lack of news coming from publisher Kadokawa Games, who have had the completed game for about a year, according to Naka,

“We have finished developing the Wii version and we have already submitted it. That was around a year ago.”

A 3DS version was also announced, and is likely still undergoing development.  Unfortunately, Naka is also unsure of its status, stating,

“It might be close to being finished, but we haven’t spoken to Kadokawa in a while, so I’m not sure. Kadokawa never said they’re not going to sell it, so I would guess they’ll release it sometime in 2013 or so.”

Despite the Wii’s waning life, Nintendo has stated that they will continue to support the system after the Wii U releases, perhaps this leaves some hope for Rodea the Sky Soldier, both in Japan and internationally.


About Devin Kotani

Devin is a Canadian, and as such, plays hockey (no he doesn’t) and drinks maple syrup (not really) while riding a wild moose (he’s never seen a moose). When he’s not perpetuating cultural stereotypes, he’s playing videogames, which has been, on occasion, very bad for his mental health, problems with which have plagued him for years. Now, at 20, he’s getting his mental health issues under control, and he’s trying to decide what to do with his life. He’s currently debating between journalism and trying his hand at the dramatic arts.

  • Even if the Wii version of this game is released in Japan, I’d say it’s highly unlikely that we’d see it in North America. The 3DS version seems more likely to be released internationally, though.

  • ZanetheWise

    That’s really unfortunate. I’ve been looking forward to this one (I’m a sucker for games centered around free flight). I wonder what’s taking Nintendo so long? It’s not like they have loads of Wii games to be certified right now. A whole year? Shameful. By the time the game comes out it could be too little too late. I hope they’re able to at least make their money back.

    If SEGA deems localization costs too risky for international distribution, I hope they’ll at least consider the eShop. 3DS is already doing full-length games, and I’m sure the Wii version could be retooled to run on Wii U with relative ease (and in HD)… that is if Nintendo ever decides to give them the green light. Sigh…

    • It’s not really Nintendo’s (or Sega’s) fault. Kadokawa is the publisher, and they’re the ones holding the game back, for whatever reason. As for localization, a publisher like XSEED or Atlus would have to pick it up, but I wouldn’t expect that until after it gets released in Japan (hopefully it does!).

    • ZanetheWise

      Oh really? Well, I completely misread that then. I thought they said they submitted it to Nintendo for approval and it took a year. Reading comprehension fail on my part. Embarrassing.

      That still sucks for the game, but at least it’s not Nintendo gumming up the works. Thanks for setting me straight. =)

      I do still hope that Japanese publishers use the eShop as a way to bring over games that might not do well as physical products. We won’t get crazy bargain bin prices mere months after launch, but with less risk involved it should mean more games would get localized. Anything to avoid another Rainfall fiasco, eh?

      Speaking of, I’d still love to see Pandora’s Tower come to the US. Looked, in many ways, like a working 3D Castlevania, something I’d very much like to play. Maybe Nintendo will throw it up on Wii U’s eShop with some minor tweaks? Better for NOA to make $10 (more like $20) per download, than having the game languish on a hard drive somewhere.