By Kyle Emch / September 5th, 2012
Some new details for Lightning Returns: Final Fantasy XIII dropped onto the Internet. One of the more interesting details about the game is that it’ll play like a combination of The Legend of Zelda: Majora’s Mask and Mass Effect (or any game with a moral choice system, really). You have 13 days to save the world, where each day is represented in real time as up to two hours, with the length of time fluctuating from time to time. Your choices affect the amount of life on the world and, depending on your choices, the game can end before the 13-day limit. In fact, helping some people will actually decrease the amount of life, strangely enough.
As far as combat is concerned, it’s more action-based than the previous games. There’s still an ATB system in Lightning Returns: Final Fantasy XIII, though. (Baby steps, Square). Some parts of the combat system are timing-based, so there may be some quick-time events in combat (euuuuuuuuugh). Unlike most Final Fantasy games, you don’t control a party of characters; you just control Lightning. Menu commands are also done away with, having been replaced by actions that are mapped to specific buttons. You’re also able to move around freely during a battle sequence.
You can view the full list of details for Lightning Returns: Final Fantasy XIII here.
360EnixFantasyFinalFinal FantasyFinal Fantasy XIIILightningLightning ReturnsLightning Returns: Final Fantasy XIIIMicrosoftPlayStation 3PS3ReturnsSonySquareSquare EnixXbox 360XIII