By Scott MacDonald / August 6th, 2012
In an interview with Nintendo Power, The Last Story development lead, Takuya Matsumoto, revealed further insights into the game’s development and creation.
One of the more interesting questions revealed how the game was originally approached:
TM: Originally it was more sci-fi, a more shooter-type of RPG. It was more about fighting from a distance. Compared to other titles, I think there was a lot more. Especially because, for example, Blue Dragon, which I worked on with Mr. Sakaguchi, was something that we tried to create as the ultimate, complete version of the turn-based RPG. We both had an arsenal of what we’d done in the past. But this one is sort of a new concept, so we were trying to seek out what the best way was, so with that in mind, we did reference a lot of different games, but it was like a brand-new game that we had to create, so that was challenging.
Other interesting details from the interview include how Matumoto views the Japanese and Western audiences, as well as which The Last Story character is his favorite. Ok we’ll tell you, it’s Syrenne! Pick up a copy of Nintendo Power August, 2012 edition, today!
The Last Story will be published by XSEED in North America and is available August 14th.
Source: Nintendo Power, August 2012
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