Castlevania: Mirror of Fate Mechanics Detailed

Wednesday, July 25th, 2012

Support VenusBlood GAIA International!

Look for us on OpenCritic!

Share this page

Pre Order How a Healthy Hentai Administers Public Service at MangaGamer

Revisit the oldest and greatest Visual Novel Forum, now under new leadership!

We are proudly a Play-Asia Partner


Ads support the website by covering server and domain costs. We're just a group of gamers here, like you, doing what we love to do: playing video games and bringing y'all niche goodness. So, if you like what we do and want to help us out, make an exception by turning off AdBlock for our website. In return, we promise to keep intrusive ads, such as pop-ups, off oprainfall. Thanks, everyone!


David Cox, the producer of the Castlevania: Lords of Shadow trilogy sat down with Gameinformer for an interview, during which he detailed how Mirror of Fate will be using the 3DS screens.

The top screen will show the game world and the main character as they move through and interact with it.

The touch screen will have a myriad of uses. First and foremost it will feature a map of the castle which will clearly show where you have and haven’t explored. You will be able to leave memos on the map to remind yourself of areas to return to, the placing of save points and more.

Players can use the touch screen to manage their travel book and inventory, as well as access the bestiary. Using the travel book, players can purchase new abilities and combos using EXP gained throughout the game. Activating magical abilities requires a tap of the touch screen.

Castlevania Lords of Shadow: Mirror of Fate is set for a release on the 3DS.


In the meantime, check out Castlevania: Order of Ecclesia available on the Nintendo DS!