UPDATE: All is Fine at Retro

Thursday, June 14th, 2012

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UPDATE:  The person in control of the Retro Studios Facebook page has taken the liberty to respond to the rumor.  On the ‘now hiring’ post made recently, a fan asked about the rumors circulating about Retro Studios facing hard times.  The response was this:

A complete fabrication.  All is very well at Retro Studios. 

While we know that Retro Studios originally went through a huge restructuring process from Nintendo (which ended up producing the fine Metroid Prime series), there isn’t much that supports this new rumor except for a blog by a person who’s rumor reports have certainly been called into question.


Original story:

Take a look above. See the word “RUMOR?” Take note of that. It’s very important. The following is a RUMOR, and it should only be taken as such. Take it with a grain of salt, as they say.

So, here’s the rumor; Emily Rogers, who you may recall made a load of predictions regarding the then unnamed Wii U before E3 2011 (Some of which were garbage), has reported that Retro Studios’ Wii U project has been facing some major hurdles.

Supposedly, the departure of multiple staff members from Retro has caused issues and delays with the project, forcing Nintendo to fly staff into Austin, Texas. Rogers also reports that these departures have forced Nintendo to rebuild and restructure the studio.

In addition, Nintendo supposedly expects that even more of Retro’s veterans will be leaving after the completion of the current project, and is preparing to bring in new talent. Rogers spoke to an employee at id Software who reported receiving resumes from Retro employees:  “Yeah, we receive resumes from Retro employees.  From what I understand, Retro Studios is bleeding away talent.”  Rogers also believes that some Retro employees are considering moving to BioWare Austin, who is the developer of the MMO, Star Wars: The Old Republic.

If these rumours are indeed true, Retro Studios will soon be Retro Studios in name only, with most of the talent behind such critically acclaimed projects as Metroid Prime and Donkey Kong Country Returns long gone.

Rogers provided a comprehensive list of former Retro employees who left after the completion of various projects, which you can view at the “SOURCE” link below.

Again, until any of this has been confirmed or denied, take these rumours with a grain of salt.


About Devin Kotani

Devin is a Canadian, and as such, plays hockey (no he doesn’t) and drinks maple syrup (not really) while riding a wild moose (he’s never seen a moose). When he’s not perpetuating cultural stereotypes, he’s playing videogames, which has been, on occasion, very bad for his mental health, problems with which have plagued him for years. Now, at 20, he’s getting his mental health issues under control, and he’s trying to decide what to do with his life. He’s currently debating between journalism and trying his hand at the dramatic arts.

  • It seems far too timely for it to be true, she seems like someone who gets paid to generate controversy in order to get some answers for her audience. I think Retro’s fine, they haven’t been around THAT long for this sort of thing to be happening. I just think they prefer to work on their craft behind closed doors. It’s not as though we’ve heard anything on things that they’ve been doing prematurely before: DKCR was announced months before release, but they were working on it long before then.

    Perhaps that’s why their material is so phenomenal: left in the dark to pace themselves with little pressure. If a studio, or any artist, is under the crosshairs, they tend to feel rushed and release crappy things with little substance… like Katy Perry or something.

  • seems like bs since BIoware just layoffs its staff recently .

  • wcb123

    Metroid and DK are a million times better than anything Bioware or ID
    Software could ever hope to produce. ME3 biggest sellout in history…
    Doom, always sub par FPS.

    You have a job at Retro and leave for those wannabee’s you’re a fool.

  • Keep in mind that Metroid Prime’s development was just as rocky and the game still turned out amazing.

  • MagmarFire

    If working conditions at Retro Studios are as bad as they are in the game development industry in general (I kind of doubt it, but then again, we haven’t heard much), then a huge turnover may not just be hot air here. Burnouts happen quite often in the industry, and a not-too-pleasing statistic says the average developer in the industry lasts only five years.

    But really, like the appropriate bold “RUMOR” picture above, take what I’m saying with a grain of salt also. It’s very possible Retro Studios has better management than something that can be blamed on poor scheduling and business practices.