Hands-On: Mugen Souls (PS3)

Saturday, June 9th, 2012

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NIS America didn’t really have a big showing at E3 this year, instead they shared a booth with Tecmo Koei.  Even then, they only brought one game and it shared a spot with Pokemon Conquest.  That game would be Mugen Souls.  Mugen Souls is a new game from one of the developers of Record of Agarest War, Compile Heart.  NISA didn’t have a localized version at the booth so bear with me as I try to explain what went on, which can rightfully be described as insane.

The game plays like a mix of a turn-based RPG and a strategy RPG.  For each turn with a character you have a radius of how far you can walk, so if there’s an enemy that is far away you won’t be able to attack it.  If an enemy is nearby you will be able to see the health bar above its head which then you’ll be able to attack.  Once the command list is prompted you have your typical choices of Attack, Skill, Items, etc.  This is where the game shows its charm.  When you attack an enemy, a simple attack is a great spectacle.  For example, when I went to attack a monster, my character went into a sling shot type device which was pulled back by the two other party members which was then shot at the enemy.  There were other attack animations such as knocking an enemy into space.  After you finish the attack you then press the end attack button and then it is the next character’s turn.

I wish I could describe more, but I don’t know Japanese so I had no clue what was going on.  But whatever it was, I liked it.

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Press Release:

“There exists a small galaxy in the universe containing seven worlds, shimmering in seven colors… These worlds exist and act independent of one another. This has allowed them to develop and nurture rich, unique cultures. Then one day, a decree was sent out…

“I’m gonna make everything in each of these worlds bow to me!” – The Undisputed Goddess, Chou-Chou”




  • Kellyn Stephens

    Sounds like Trails in the Sky, but with the insane flair of ZHP. Me likey.

  • lookz good……….except for da Moe, me an’ da boyz hate da moe!

    • Hey hey, don’t judge a book by its cover. Besides whats wrong with cuteness.

    •  i said da game looked good, i just hate moe.

      anyfing dat is cute merely for da sake o’ being cute is zoggin’ boring……dat an’ da Moe facez creep me an’ da boyz out.

    • number one there not moe so do ur research once again a stupid word that got a wiki because of sstupid fan boy making up a word for cuteness. man dont play theses games please

    •  i play for da gameplay an’ story, if itz good, i’ll be playin’ it.

      not likin’ a character art style ain’t enough ta keep me from buying a game.

      also, did not even know moe had a wiki.

  • when i saw the trailer on NIS’s site i saw dat cute pink haired person dealing 999999999999999999999999999999 dmg in like 1 hit, so i just bowed down so i wouldn’t die :O either way i preordered it 

    • Richard Ross

      Speaking of that, we received a pamphlet when we played the game, the damage on the pamphlet shows 933278156877.  It’s ridiculous haha

    •  omg :O , well I will definetly get this get this game since NIS is turning is turning into one of my favorite game publisher,

  • I’d have to see some video of the game in action, but this sounds like it’d be right up my insane, wacked out alley.