Hands-On: Mugen Souls (PS3)

Saturday, June 9th, 2012

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NIS America didn’t really have a big showing at E3 this year, instead they shared a booth with Tecmo Koei.  Even then, they only brought one game and it shared a spot with Pokemon Conquest.  That game would be Mugen Souls.  Mugen Souls is a new game from one of the developers of Record of Agarest War, Compile Heart.  NISA didn’t have a localized version at the booth so bear with me as I try to explain what went on, which can rightfully be described as insane.

The game plays like a mix of a turn-based RPG and a strategy RPG.  For each turn with a character you have a radius of how far you can walk, so if there’s an enemy that is far away you won’t be able to attack it.  If an enemy is nearby you will be able to see the health bar above its head which then you’ll be able to attack.  Once the command list is prompted you have your typical choices of Attack, Skill, Items, etc.  This is where the game shows its charm.  When you attack an enemy, a simple attack is a great spectacle.  For example, when I went to attack a monster, my character went into a sling shot type device which was pulled back by the two other party members which was then shot at the enemy.  There were other attack animations such as knocking an enemy into space.  After you finish the attack you then press the end attack button and then it is the next character’s turn.

I wish I could describe more, but I don’t know Japanese so I had no clue what was going on.  But whatever it was, I liked it.


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