Square Enix Talks Luminous Engine, New IPs

Thursday, June 7th, 2012

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In an interview with Famitsu, Square Enix president Yoichi Wada discussed the showing of the company’s newest technology, Luminous Studios.  They decided to build the new engine to strike a balance between a unique engine for each game, and an engine that is used over a broad spectrum of games.  Because of the nature of role playing games like Final Fantasy and Kingdom Hearts, Square Enix has had to build each game from the ground up.  They set out for a middle ground with Luminous that will work for multiple games while still retaining the ability to cater to each game’s specific needs.











During the interview, Yoichi Wada mentioned that Agni’s Philosophy (the new tech demo showcasing Luminous) is meant to show that the engine is capable of running a game like Final Fantasy on next gen consoles.  The project is aimed at Direct X 11 capable systems.

Eventually Wada was asked a question about future Final Fantasy games and new IPs (new games), in which his response was promising:  he plans to have his studios work on new IPs in the future, and that some risks need to be taken, especially if Japanese games are to make an impression on the world outside of Japan.

In case you missed the new tech demo, Agni’s Philosophy:

The original interview can be found here, and Andriasang’s report on the translation here.

About Clinton Nix

Former Volunteer- Clinton started following the movement back when it was still being hosted on the IGN message boards and with the Amazon push of Monado. He’s also an audio engineer, studying in Seattle and waiting for his big break into the world of audio (but not to the detriment of video game writing, of course).

  • Quest for Glory Gamer

    Sure It looks pretty but, looks to similar to their other games. I just thank them for not using FFVII at a tech demo again just to let us down again.

  • “Some risks need to be taken”?…Does this mean…*gasp*…Chrono III? Q.Q

    •  Why would they do that? Unless it features the Cast of CT all the rabid CT fanbois filled with Fandumb will lambast it as a terrible game and not a true sequel to CT just as with CC.

      I would love a 3rd Chrono game myself though, CT&CC are two of my favorite games. Especially CC.

  • critHITjace

    Honestly, as far as new IP’s go, they fail 90% of the time or just get cancelled. Remember SquEnix’s flops such as Nier & Mindjack? or the cancelled Gun Loco (which I was a part of.) Yes, new IP’s are a gamble, but shouldn’t they iron out the kinks in their existing IP’s *cough*Final Fantasy,Parasite Eve*cough* and bolster existing ones *cough*Chrono, etc.*cough* first?

  • I couldn’t think of anything other than “disgusting image blur” and “terrible camera control”.

    Seriously, why do people think making the camera move around so much
    that you can’t see ANYTHING unless you pause every frame is a good

    The image blur looks like it was caused by some post-process AA (like
    FXAA), or fake edge AA, mostly used with deferred lighting engines. The
    lack of anti-aliasing is grueling to me.

    Sure, tech demo of a new engine, but a poorly executed production of it, so much so I’d rather complain about the video than congratulate the engine.