By Operation Rainfall Contributor / June 6th, 2012
I hadn’t seen much of Code of Princess before today aside from some gorgeous artwork and a few screenshots scattered around the internet. When ATLUS announced that, not only would they be localizing the game for America, but that it would also be playable at E3, I jumped at the opportunity to experience the title for myself and see what all the fuss was about.
After spending nearly a half-hour with the playable demo build, I can say with certainty that all the noise surrounding the game was well justified. Not only does the game feature beautiful music and stunning art direction, but it is also a solid beat-em-up that makes excellent use of the 3DS’ built-in 3D effect.
Code of Princess is a brawler that takes place on multiple planes. A simple double-tap of the L/R triggers will move your chosen character between planes, and even though the control scheme only makes use of two actual attack buttons, these can be combined with various directional inputs to create massive combo attacks.
The game also features both cooperative and competitive multiplayer, although this was not available in the demo build on display.
ATLUS will be publishing Code of Princess in America with a scheduled Fall 2012 release date. Pre-orders for the game will come with a limited edition art book and soundtrack. More information about the game can be found at the official website.
3DSAtlusbeat-’em-upbrawlerCode of PrincessNintendo 3DS